4. Hungry Horace
The original Horace game, Hungry Horace was written as a simple Pac-Man clone, published in 1982. In it, Horace must gather food from around a park and move onto the next section while avoiding park guards. It is possible for him to collect a bell to panic the guards and render them vulnerable, like the power pills in Pac-Man. This title was available on the ZX Spectrum, Commodore 64 and Dragon 32. The ZX Spectrum original was marketed and distributed by Sinclair themselves, the Commodore 64 and Dragon 32 versions by Melbourne House.
The Commodore 64 version also included a level editor which allowed the game owner to create, edit and save to cassette tape their own levels of the game. These could be shared with other owners of the game. A DOS-hosted level editor was written for the ZX Spectrum version in 2009
Renegade is a video game released in American and European arcades in 1986 by Taito. It is a westernized conversion (including changes to all of the sprites and backgrounds) of the Japanese arcade game Nekketsu Kōha Kunio-kun which roughly translates to “Hot-Blooded Tough Guy Kuni), released earlier the same year by Technos. It is an immediate technological predecessor to Double Dragon, and Nekketsu Kōha Kunio-kun is the inaugural game in the Kunio-kun series (which includes Super Dodge Ball and River City Ransom). Renegade first introduced several trademarks of the beat ’em up genre, including 4-directional control, punch-jump-kick play action, and enemies which can sustain multiple hits. It is considered to be one of the most influential titles of the video game industry.
6. Ikari Warriors
The player begins as one of two commando-type warriors, garbed in red (Ralf) or blue (Clark). They must proceed from the bottom of the screen upwards, towards the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units. Along the way, players may commandeer enemy tanks to help fight their way through the enemy personnel. The tanks are immune to enemy bullets, but have a limited supply of fuel and will sustain damage when it runs out or the tank is caught in an explosion, taking the player with it unless he can exit the tank and get clear before it blows up.
Ikari Warriors was the first Commando style game to give the player a limited amount of ammunition. Turning the joystick changes the direction the character faced independent of the direction the character was moving, as controlled by pushing the joystick. This gave the player freedom to attack or walk in eight different directions. No shot is fired from directly in front of the player; the warrior uses the machine gun in his right hand, and throws grenades with his left. If a player character takes too long moving up screen, the computer starts using “call for fire”. A red spot appears below him; this is tracking fire to speed up the game.
7. Buggy Boy
Buggy Boy, also known as Speed Buggy, is an arcade off-road racing game developed by Tatsumi in 1985. The object of the game is to drive around one of five courses (Offroad, North, East, South or West) in the shortest time possible. Each course has five legs, each filled with obstacles such as boulders and brick walls. Points are awarded for driving through gates and collecting flags. Offroad is a closed-circuit course that takes five laps to complete while North, South, East, and West are each a strict point A to point B style course.
The player could also hit logs and tree stumps in order to jump the buggy over obstacles, gaining extra points while airborne. Extra points are also rewarded for driving the buggy on two wheels. The original, cockpit version of the arcade cabinet had a panoramic three-screen display, a feature previously employed in TX-1. An upright, single-screen cabinet was released in 1986 under the name, Buggy Boy Junior.