The 80s was a great decade for a lot of things, but we think that some of the best board games ever invented were popular in the 80s! There are so many to chose from but here are 10 of the best! How many of these 80s board games have you played
MB games were and still are one of the Top Dogs when it comes to board games! Ghost Castle was based on an earlier similar board game called ‘Which Witch’ and has been around ever since with various different box arts but it is this brilliant 80s version that we all wanted as kids!
a children’s board game published in 1970 by the Milton Bradley Company, and was invented by Joseph M. Burck of Marvin Glass and Associates. The board represents a haunted house with four large rooms: the Broom Room, the Witchin’ Kitchen, the Spell Cell and the Bat’s Ballroom, assembled before play into a three-dimensional model house with vertical walls, and a large plastic chimney in the center. There are four tokens, colored red, yellow, blue and green. Each token is shaped like a child, either a boy or a girl, with four corresponding mouse tokens of identical color.
In each turn, each player rolls a single die to determine movement distance along a tiled track through the rooms. Several tiles are “danger” squares because they are in the path of the game’s “whammy ball”, a steel ball dropped into the central chimney that falls randomly into one of the rooms. The end of the track in the Bat’s Ballroom is the “Charmed Circle”. The player to reach the Charmed Circle first wins the game.
After rolling the die, a player draws a card from a deck. Each card is imprinted with one of three witches: Ghoulish Gertie, Wanda The Wicked and Glenda The Good. Drawing a Ghoulish Gertie card instructs player to drop the whammy ball into the chimney; if any player’s token is knocked off the track by the ball, it must be returned to the start square for that room. Drawing the Wanda the Wicked card requires that the player’s token be replaced with a mouse; a mouse cannot move from its current tile until the same player draws a Glenda The Good card, which allows the player to reclaim the original child token.
A version of the game was released as a tie-in to the animated television series, The Real Ghostbusters, with identical play mechanics but Ghostbusters characters and cards. Which Witch? was sold as Haunted House by Denys Fisher and later as Ghost Castle in the UK.
2. Crossbows and Catapults
Crossbows and Catapults, also known as Battlegrounds, is a game of physical skill first released in 1983. It has since been published by several different game publishers including Lakeside, Alga (Brio), Base Toys, Tomy and currently Moose Toys (under the name Battlegrounds Crossbows and Catapults). In the game two sides, originally Vikings and Barbarians but later other names were used, build fortifications from plastic bricks then opposing players attempt to destroy each other’s castle with rubber-band powered crossbows (similar to ballistae) and catapults firing plastic disks. In the most recent version launched in 2007, the two sides were Orcs and Knights.
In the Tomy version, the two armies are called the Impalers of the Clannic Shelf and the Doomlords of Gulch. The Impalers inhabit the Clannic Shelf, a large floating rock island 500 metres above the surface of Otherworld. The shelf has a gravitational effect on the Doomlords, causing them to have a shorter, squatter frame than the Impalers.
3. Game Of Life
You’re going to see a few MB games on this list, because..well…they’re awesome! Originaly released in 1960 and based on a game from 1860, by the time the 80s came around the game had evolved into the version we know and love. Spin the wheel and move the little car around your life, you can even pick up some kids along the way!
The game was originally created in 1860 by Milton Bradley as The Checkered Game of Life. This was the first game created by Bradley, a successful lithographer, whose major product until that time was a portrait of Abraham Lincolnwith a clean-shaven face, which did not do well once the subject grew his famous beard. The game sold 45,000 copies by the end of its first year. Like many games from the 19th century, such as The Mansion of Happiness by S. B. Ivesin 1843, it had a strong moral message. Bradley’s game did not include dice, instead using a teetotum, a six-sided top. (Dice were considered too similar to gambling.)
The game board was essentially a modified checkerboard. The object was to land on the good spaces and collect 100 points. A player could gain 50 points by reaching “Happy Old Age” in the upper-right corner, opposite “Infancy” where one began. In 1960, the 100th anniversary of The Checkered Game of Life, the first modern version of The Game of Life, a collaboration between Reuben Klamer and Bill Markham, was introduced. The game was re-published many times over the years, including 1961, 1966, 1978, 1985, 1992, 2000, 2005 and 2016.